Real client engagements and open source contributions — from a $9.4M VR healthcare platform to 3-year IMVU pipeline work to active Godot Engine maintenance. We don’t do prototype-shop work. Each project below runs in real customer environments.
Backend services, infrastructure engineering, and code review for a healthcare AI platform.
End-to-end development of a VR healthcare application spanning desktop, web, and Android platforms.
Prototype end-to-end encrypted communications platform. Military-grade encryption with peer-to-peer architecture. Internal R&D project.
Backend, gameplay engineering, in-house Kubernetes-like orchestration platform, UI, and networked multiplayer.
Avatar platform design and FBX import pipeline built from the ground up for internal 3D avatar projects.
Long-term C++ contracting relationship. Engine-level development and systems programming.
Energy saving device — full product development from concept through manufacturing and market launch.
We contribute upstream to the tools we use. Open source work demonstrates our engineering depth.
Game networking library for Godot Engine. Peer-to-peer multiplayer with NAT traversal.
VOIP platform for Godot 4. Real-time voice communication for multiplayer games.
Audio plugin for Godot. Tracker music playback using libopenmpt.
AI-optimised animation generation with Mixamo retargeting. Runs on CPU.
Core engine contributions: FBX importer implementation and unit testing infrastructure.
Tell us about the system you’re building. We respond within 24 hours — usually with sharp questions and a discovery call offer.
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